ARC: This is
used in
network to represent individual activities with project.
2. CONTROLLING: This is an integral and vital part of any given project, it begins with a review of the difference between the schedule and the actual performance after the project had started. 3. CRITICAL PATH METHOD (CPM) has a dual usage: (i) used as primary tool (ii) As a controlling tool used sometimes to estimate how long it will take to complete the project and identify the bottle neck. 4. CRITICAL PATH: The longest time chain of activities through the network 5. CRASHING: The reduction of activity time to see fast completion of a given job. 6. CRASHING COST: The cost incurred as a result of the reduction. 7. DUMMY: The activity of zero duration is referred to as a dummy activity and it’s shown by dash lines. 8. EVENT: The beginning or ending of an activity which is referred to as nodes. 9. DRIVER: The software that interfaces between portions of LAN software and hardware on the network interfaces card. 10. SERVER: A computer in a network of computers that rendered services to other computers in the network, such services may include printing, communication of file etc. 11. E-MAIL- (Electronic mail): A way of sending information/data to another person by means of computers connected together in a network. 12. WWW- (World Wide Web): The complete set of documents residing on all internet servers that uses HTTP protocol, accessibility to users via a simple point-and-click System. 13. HTTP- (Hyper Test Transfer Protocol): A protocol use to request and transmit files, especially Webpage and Webpage components, over the internet or other computer Network. 14. INTERNET: An interconnected system of networks that connects computers around the world via IP protocol personal computer, small computer, intended for use by an individual. 15. DATABASE: Collection of data stored in a computer storage medium in a common Pool for access as – needed basis. 16. CHAT ROOM: An interactive, online discussion (keyboard) about specific topic that is hosted on the internet. 17. COMPUTER VIRUS: Is a program that replicates and spreads by attaching itself to other programs when the infected is run, the virus executes an event.
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