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benefits and dangers of virtual reality

Book Review by: damus    

Original Authors: i don't; no
Benefits and Dangers of Virtual Reality
its Although still in its, infancy, virtual reality will have a substantial
effect on our future way of life. Virtual reality already has made astounding progress in the world of commercial design, and it is predicted to have a tremendous impact on everyday life as well. Virtual reality, when more available, will have various uses ranging from recreation to basic communication. The applications of virtual reality into different fields of occupations and research will have both positive and negative effects on our society.
Virtual reality can be defined as a, "technology that enables users to enter computer generated worlds and interface with them three dimensionally through sight, sound, and touch" (Newquist 93). Virtual reality combines computer simulation and visualization into a single, coherent whole (Peterson 8). Researchers say it embodies an attempt to eliminate the traditional distinction between the user and the machine. Virtual reality is intended to provide a means of naturally and intelligently interacting with information (8). Virtual reality is contending to be the interface of the future, allowing ordinary users to use their senses to interact with complex data.
Virtual reality is a new exploration in science and technology using advanced and complex mechanics. Virtual reality allows for users to go far beyond simply looking at a computer screen. Instead, the user puts on a special suit or gloves equipped with fiber-optic sensors. These fiber-optic sensors are able to interpret body positions. The user also wears special goggles that have video screens and audio attachments. This equipment allows for the user's complete immersion into a 3-D, computer generated, model of reality (Carr 37). The use of a two-way data transfer is what enables this interaction with an alternate reality to occur. Fiber-optic and electronic cables are attached to the virtual reality equipment in order to record the user's movements (Newquist 93). These cables then send this information, called motion data, to workstations which modifies the graphics in the model. The new information is then sent back to the users headset, displaying a graphic and audio world that is time with his or her movements. It is because of this cabling process that the action/reaction information is continually updated (93).
In order to effectively create a 3-D environment for the user, virtual reality combines the elements of immersion and interactivity. Immersion is the user's contact with the virtual reality with as many senses as possible including; sight, hearing, and touch. The degree of an individual's immersion into an alternate world depends on how many senses are in contact with the virtual reality equipment. Interactivity includes the concept that the user can move around, touch things, and talk in this virtual environment (Carr 39). Together these factors make possible the effect of a completely realistic atmosphere.
Virtual reality has reached far beyond the interest of only computer scientists and engineers. It has also peaked interest in many other fields including; communication and telecommunication industrialists, artists, the entertainment industry, the medical field, the military, and major businesses and industries. While once believed to excel in mainly forms of entertainment, namely high-tech video games, virtual reality is rapidly becoming an advanced means for communication. Virtual reality technology allows for users to observe and access information in a number of ways. It is this aspect that is increasingly appealing to large businesses and corporations. Virtual reality, once perfected, will have widespread use in these particular fields.
Published: October 19, 2005
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