This paper discusses how video games intrigue children, young adults and adults alike and how each seeks out a thrilling
and challenging experience when buying a game. It looks at the potential effects of increased
interactivity and
vividness in gaming development using the theory that increased interactivity and vividness will not only promote greater reasoning and logical thinking among game users, but also increase purchase and sales of video games in the future. It examines what kinds of games captivate consumers, whether more interactive games achieve more positive press and assesses how video games of the future should be developed. Outline Introduction/Problem Statement Literature Review Research Design Instrumentation Cost Centers Population And Sample Data Collection Data Analysis Expected Outcomes Ethics Summary