The paper traces the rise of interactive
entertainment and in particular computer games. The paper examines the genre of
"Interactive Fiction" whereby interactive games are created in a sophisticated fashion, based on movies and books. The paper looks at the use of broadband and streaming media in the gaming industry. It also details the process involved in creating such games and the attractiveness of interactive games. Table of Contents Introduction The Rise of Video Games Games as a Major Form of
Entertainment in Today's World Studying Games Games, Media and
Interactivity Exploring interactivity in Video Games and Movies Home Entertainment Networks Violence in Games Are Games Just for Boys Indiana Jones and Tomb Raider The Use of Streaming Media in the Gaming and Video Industry Online World of Games called Linden Lab: An Example of Streaming Technology Problems Associated with Streaming Technology What makes Streaming Technology so Successful Conclusion References