This paper
discusses the topic of
video games and how the major corporations of Sony and Sega have managed to penetrate the
consumer market. It provides a history of the development of this craze and
discusses how it influences adults and children alike. From the
paper: We are used to thinking of video games as the newest thing, the very latest form of entertainment. But it may be more useful to think of video games as very old forms of games that have just been put into new packages, for - for all their multi-media glitz, glamour, bells and whistles - all video games truly are deep down is a packing of that age-old commodity, the urge to play.