This paper relates that the General Affective Aggression Model (GAAM) is one of the leading theories in the field of aggression,
which argues that exposure to violent video games can increase short-term
aggression (20 minutes following exposure to a video game) over long periods of time. The author states that the
experimental hypothesis is that children who play violent video games are more likely to be more aggressive on the playground. The paper describes a research design with three experimental groups consisting of randomly selected 8 to 10-year-old boys and girls. The experimental group plays a violent video game (e.g., Kung Fu), one control group plays a non-violent video game (e.g., Ms. Pac Man) and another control group will consist of children that did not play a video game. Table of Contents Introduction Literature Review Proposed Study Methods and Statistical Analysis Participation Design and Procedures Discussion Conclusion