This paper presents a review of some of the literature that both supports and negates the use of computer games for children
and youth. Because the studies to date have been very broad -a wide range of games, ages and backgrounds - the literature reviewed here is also varied. The report then proceeds in providing the
methodology of a possible study to look at the longer term impact of video games. Middle-school boys play a video game that has been deemed violent (through the rating and number of defined violent incidents) and are tested for
aggressive factors immediately after the game and then again at a later time. A control group is also be tested. Video Games and Violence Other Negative Impacts Other Positive Impacts Study Methodology Conclusion