This paper takes a look at both sides of the debate regarding
violent video games and their effect on youth. The paper begins
with the assumption that
violent video games do not make youth more violent and, in fact, help youths with already violent tendencies channel their aggression in a less harmful manner. The paper thus examines the
contention that playing violent video games does not have a negative affect on the behavior of the adolescent as well as the contention that youths that play violent video games do not become more violent. Table of Content Literature Review Methodology Conclusions