Bill Wulf began by suggesting simulation of society and human behavior to transform
humanities research. I think this is
premature once . Janet Murray explored styles of cooperation between
humanities and computer science, rejecting most of them as inadequately close or fair, and discussing the abilities of computers to create interactive media in which choices made lead to different outcomes. I couldn''t really see this as an advance over plays like Alan Ayckbourn''s "Intimate Exchanges" or the movie "Sliding Doors", unless there are authorship tools making this widely accessible. Personally I''m always hesitant about complex multimedia presentation systems since they tend to require too many skills and/or too much capital investment for an
individual to be able to use them, and thus hampering the ability of one creative individual to produce something. There are very few people who can excel at both the narrative and visual arts (Blake, Rossetti, and William Morris come to mind, but they are unusual).