The Matrix of Space-Time for Digital Interactive Architecture designs a form created in the e-field. This thesis was begun keeping digital explorations in mind and how these explorations could benefit architecture. In this stance, a digital game with an e-learning concept becomes the matrix so that the space-time with its visual and motor perceptions could be defined in it.
The digital format could help dissolve hurdles in learning. It would be a simulated immersion in which the student would interact. This could be designed as an alternate pedagogy since virtual reality consists of equipments that create a powerful source of visualization and a sense of immersion.
The Matrix of Space-Time for Digital Interactive Architecture designs a form created in the e-field. This thesis was begun keeping digital explorations in mind and how these explorations could benefit architecture. In this stance, a digital game with an e-learning concept becomes the matrix so that the space-time with its visual and motor perceptions could be defined in it.
The digital format could help dissolve hurdles in learning. It would be a simulated immersion in which the student would interact. This could be designed as an alternate pedagogy since virtual reality consists of equipments that create a powerful source of visualization and a sense of immersion.