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Shvoong Home>Arts & Humanities>The Matrix of Space-Time for Digital Interactive Architecture Summary

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The Matrix of Space-Time for Digital Interactive Architecture

Academic Paper Summary by: nighat     

Original Author: Nighat Khurshid
The Matrix of Space-Time for Digital Interactive Architecture designs a form created in the e-field. This thesis was begun
keeping digital explorations in mind and how these explorations could benefit architecture. In this stance, a digital game with an e-learning concept becomes the matrix so that the space-time with its visual and motor perceptions could be defined in it.
The digital format could help dissolve hurdles in learning. It would be a simulated immersion in which the student would interact. This could be designed as an alternate pedagogy since virtual reality consists of equipments that create a powerful source of visualization and a sense of immersion.
keeping digital explorations in mind and how these explorations could benefit architecture.  In this stance, a digital game with an e-learning concept becomes the matrix so that the space-time with its visual and motor perceptions could be defined in it.
The digital format could help dissolve hurdles in learning. It would be a simulated immersion in which the student would interact. This could be designed as an alternate pedagogy since virtual reality consists of equipments that create a powerful source of visualization and a sense of immersion. 
Published: March 24, 2009
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