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Summaries and Short Reviews

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Directing Animation

Article Summary by: Anonymous    

Original Author: Cloud and Wind
Character Designing is one of the most creative process that movie directors can approach it in a number of direction. Your
particular approach will depend very much on your personal strength as an artist. Some people like to sketch, some like to sculpt, while others prefer to design it directly on a computer. Each method has its own advantages, but do have to bear in mind that the final product will be in 3-D format. After we have design character, we need to turn it into a 3-D model but before it, it must also meet some technical requirements. Most models need to be deformed during animations, so your model must be constructed in such a way that allows it to deformed naturally and easily. Building your character properly before you start to animate will saves you headaches in the long run.  Once your character is modeled, you have to get it ready for animation. The process is called rigging. The purpose of rigging is for you to add a skeleton to your model so your animator can manipulate and animate the character easily. A properly built skeleton can be easily and manipulated to attain any poses. Once the skeleton is built, it can be deformed the character in a way that will ideally make the character look alive on the screen to the audience.  A pose is the way a character poses itself on the camera. If the cartoon character is sad, happy or frighten, angry or brave, we should be able to read it from its pose. The way the character stands, and where its hands are placed and the position of its head have a role in creating the pose. Like theatre, dance and performing arts, animation relies heavily on clear pose to convey a message.    
Published: September 06, 2007
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