Search
×

Sign up

Use your Facebook account for quick registration

OR

Create a Shvoong account from scratch

Already a Member? Sign In!
×

Sign In

Sign in using your Facebook account

OR

Not a Member? Sign up!
×

Sign up

Use your Facebook account for quick registration

OR

Sign In

Sign in using your Facebook account

Shvoong Home>Internet & Technology>Lead a virtual life, earn real money! Review

Lead a virtual life, earn real money!

Website Review   by:curie79    
ª
 
On the first day of 2006, Rajeev Saxena, a college student, bought himself a house. It was not just a flat, in a residential block. Instead it was a huge bungalow by the sea side. The look and size of his palace can easily put even a palace to shame. It was too perfect except for one glitch. The house was virtual. Welcome to the brave new world of virtual planet or so you can call. No type of game has altered the PC gaming landscape more than massively multiplayer online games, where anywhere from thousands to hundreds of thousands of players join to share an online experience or even shape a digital world. This phenomenon, which has existed before in the past in small ways from the very beginning of the internet, is now a full blown industry and for some a full time occupaition. This situation has arisen from the arrival on the gaming scene of what is termed as Massively Multi-Player Online Role Playing Games (MMORPGs). One such game called Ultima Online, creates a fantasy world, where people have jobs as blacksmiths, kinghts in shining armour and what have you. These people's imaginary jobs get them imaginary benefits in the imaginary world. Virtual make believe worlds increasingly interacting with the real world. Tired of life? Get a second life. In the online world of Second Life, players are given a chance to put their money where their mouths are -- in a very literal sense.Not only does it enable its players to design and build a staggering variety of new content for the game, it lets them trade their creations for real money Second Life's currency -- Linden dollars-- can be bought and sold on the Second Life website, or from the usual MMO real-money-trading sources. They have an exchange rate that fluctuates with economic conditions. Currently one US dollar buys about 275 Linden dollars. An MMORPG follows a client-server model in which players, running the client software, are represented in the game world by an avatar — this is usually a graphical representation of the character they play. Providers, usually the game's publisher, host the persistent worlds these players inhabit.
This interaction between a virtual world, always available for play, and an ever-changing, potentially worldwide stream of players characterizes the MMORPG genre. Once a player enters the game world they can engage in a variety of activities with other players ranging from chat with their friends or guild members to teaming up in order to kill large enemies or to complete complex tasks or quests that are not achievable alone. MMORPGs are immensely popular, with several commercial games reporting millions of subscribers. South Korea boasts the highest subscription numbers. Check out some interesting facts ... • In 2002, GNP per capita of the fictional game-world of EverQuest was calculated as $2,000, comparable to that of Bulgaria, and far higher than that of India or China. • By working in the game to generate virtual wealth and then selling the results for real money, it is possible to generate about $3.50 per hour. • Companies in China pay thousands of people, known as farmers, to play MMORPGs all day, and then profit from selling the in-game goods they generate to other players for real money. • Land and other in-game property has been sold for huge sums: one Project Entropia player paid $26,500 for an island in the game's virtual world last year, and has already made his money back by selling hunting and mining rights to other players. • Trade in virtual items is now worth more than $100m each year. Will the virtual world take over the real world? It is already possible to make a living by working in a virtual world, as the farmers demonstrate. In one survey, 20% of MMORPG players said they regarded the game world as their real place of residence; the earth is just where they eat and sleep.
Published: March 07, 2006   
Please Rate this Review : 1 2 3 4 5
Translate Send Link Print
X

.