MIT Project Oxygen For over forty years, computation has centered about machines, not people. We have catered to expensive computers, pampering them in air-conditioned rooms or carrying them around with us. Purporting to serve us, they have actually forced us to serve them. They have been difficult to use. They have required us to interact with them on their terms, speaking their languages and manipulating their keyboards or mice. They have not been aware of our needs or even of whether we were in the room with them. Virtual reality only makes matters worse: with it, we do not simply serve computers, but also live in a reality they create.
In the future, computation will be human-centered. It will be freely available everywhere, like batteries and power sockets, or oxygen in the air we breathe. It will enter the human world, handling our goals and needs and helping us to do more while doing less. We will not need to carry our own devices around with us. Instead, configurable generic devices, either hand held or embedded in the environment, will bring computation to us, whenever we need it and wherever we might be. As we interact with these "anonymous" devices, they will adopt our information personalities. They will respect our desires for privacy and security. We won''t have to type, click, or learn new computer jargon. Instead, we''ll communicate naturally, using speech and gestures that describe our intent , and leave it to the computer to carry out our will.
New systems will boost our productivity. They will help us automate repetitive human tasks, control a wealth of physical devices in the environment, find the information we need (when we need it, without forcing our eyes to examine thousands of search-engine hits), and enable us to work together with other people through space and time.
FULL PAPER LINK