Type of computer-based roleplaying game following the format of a computer game called Rogue, that was published on 1980. It was coded by using ASCII letters, which created a primitive image of graphics on the computer screen. In the
old days Rogue didn´t have very advanced gameplay, in a nutshell you had to run through randomly created tunnel levels that were created with these keyboard symbols. Nowadays rogue like games have advanced quite abit, and many of you might find them quite interesting and
entertaining once you get a hold of the idea behind these games. Lacking actual graphics gives people a chance to use their own imagination on how everything happens, how different kinds of places would look like, what kind of monsters would be lurking ahead and so on.
Rogue games branch into 3 subtypes of games:
Hacklikes: where levels persist after being left.
*Bands, based on the game Moria, where levels are regenerated after being left. Contemporary examples are Angband and its variants.
Overworld games, where more than one
dungeon exists. Notable examples are Omega (dungeons regenerated upon exit), Adom (all dungeons but one preserved when left), later versions of ZAngband, Tome, and Castle of the winds.
Published: December 25, 2007
More reviews about the Rogue like games