The Revenant (Locke) is a warrior-mage resurrected from the dead. The Revenant has no memory of his past, but he slowly remembers what happened to him. This is a great premise to begin with, but the game designers seem to have lost the thread somewhere along the way. The basic criticism of this game being that it is a game of many parts, and the various parts just do not fit together into a cohesive whole.
This is not really a role playing game (RPG) in the sense that the Revenant is the only major character during the quest. As far as sword and sorcery games go, this presentation from Eidos Interactive is good – but it could have been so much better. The story line is patchy, and one is often at a loss to understand what is happening (and why). The characters need to be developed further; they come across as single dimensional, good for one-liners and not much more. As for the dialogue, the less said the better. Obviously, the strength of the game lies in its action and its fight sequences. A further criticism is that there is a surfeit of arms and armor; it would take an elephant to carry the loads that the Revenant has to carry.
About the only way to complete this game is to keep saving before, during and after an encounter with one of the monsters and / or dragons. There is no other way to defeat the monsters. Surely, that could not have been the purpose of the game designers! Besides, there are far too many monsters / dragons to deal with during the course of the game play.
This totally detracts from the development of the story. With some attention to detail, what this game does have is a decent virtual world – the island of Ahkvilon – complete with castle, dungeons, village, jungle and caves. However, it is no great fun exploring this virtual world for the simple reason that one keeps running into various monsters at every nook and corner of the island.
The cinema sequences (for its time) are passable. Ultimately, this game promises plenty, but fails to deliver. Good only for the fans! Perhaps this is the reason that we do not have Revenant II and Revenant III to deal with – for the original storyline had plenty of holes that definitely required to be filled. At the end of the game, do not be surprised if you still have not figured out what his quest is all about.
Published: July 10, 2008
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