During most of the 20th Century used life pretty easy for most people. He went to school, college, work, retirement. Along with that you had hobbies like cars, bowling and gardening. The first was more or less of a chore, the latter having the fun things in their spare time, as a rule. Along with local friends in the neighborhood, this was basically the same as a thousand years ago. For some people the fate of the two ranges overlap, and they were able to do the things that his main task voluntarily.
Well, in the last 10 years of the 20th century, and in the early years of the 21, this has not changed dramatically. The reason for this is the rapid technological progress in both the wide area network and computing areas. Modern hardware can encourage fluid very detailed and realistic graphics, and data transfer on the movements and actions of hundreds of objects and people around the world in milliseconds (although unfortunately the speed of light is still a limiting factor). This has led to an explosion in the availability and quality of online games. Using the latest generation such as Counter-Strike and World of Warcraft to a phenomenon not limited to a particular class, but rather an all-encompassing cultural element in industrialized countries
Increasingly, parents want their children to spend a lot of time to play some of these games, and more and more people come into contact with them. This leads people to want objective information is obtained in practice is not easy. Most articles on these games or are not quite clueless journalists who have never played or written just the games in question and therefore focus on outrageous negative side effects, or by enthusiastic fans deepening technique and much mention consequences in the real world. This article seeks to close the gap - which describes the types of mainstream online games and deals extensively with social relations behind them. The authors have many years of players per year and therefore we hope you see the problem with much more depth and detail than most journalists (though not detailed technical data here as it is not in the scope of this article ) to address.
Strategy games are the second major category. More like shooting games in the first round in style / game sessions based on these games, the player is usually not a single entity but a series of commands troops in any way against other human opponents. There are several ways you can play against the computer with other people, etc. This type games include Starcraft, Warcraft III, Age of Empires and many others.
The last group, the MMORPG (Massively Multiplayer Online Role Playing Games), the area's popularity really exploded in recent years. Give players a permanent (or company) or more, and can become with different arts and adventure are committed fully equipped with other players in a big world. This is probably the most promising because it is closer to the real world, and was also the fastest developing recently.