The 5th game in this sequel of legendary strategic game, re-shuffles the cards and though a bit harder to swallow at first for the elders of the tribe, it challenges its players with some new strategically considerations, and enables the younger generation to be participate in this tantalizing strive for domination.
Civilization is a game for world domination, whether geographical, political, technological or cultural one. It brings the player to the stature of an empire leader and exposed it to the many consideration needed to be taken into account before deciding on a line of action.
A turn-based games, it enables its players to think deeply about the future plans of his empire and takes it to a higher level of intellectual challenge that surely translates later to improved skills in decision making and multi-variable analysis. In addition, with an almanac of historical and conceptual facts it enables good comparison of this game with reality and can really educate one on the nature of human society.
Parents today rarely understand the deep impact the digital entertainment have on the child, and do not monitor the games their child play. True, it is hard but exposing the child with a personal example might be rewarding in term of advantages given to the child with coming from its recreational background.
The game contains some sophisticated terms that might get your kid running to you with the question: “dad, mom, what does “Maritime” means?” This increases the vocabulary of child and enables him a greater understandings in some fields.
Basically an adult magnet, children from the age of 10 can enjoy it, with the super added value that it can induce later curiosity and equip the child with a better understanding of its surroundings. The 5th game has a rather friendly interface, and the kid can’t make it on its own, it would take the parents less than hour getting it clear. Also, it very fun.