The action role-playing series Ys (pronounced “ee-ss”) is one long, continuous adventure cut into digestible pieces. The Oath in Felghana, in particular, acts as a remake of Ys III: Wanderers from Ys,
which developer Nihon Falcom released in 1989. The updated version came
to PSP in 2010 with a localization courtesy of Xseed Games, but the
game hit Steam only last month. Is it worth the $15 price point? For
gamers looking to tap into the market of shorter RPGs (10-15 hours in
this instance) or anyone seeking a good challenge: yes.
In The Oath in Felghana, adventurers Adol Christin and Dogi
arrive in Felghana, home to the little town of Redmont where Dogi grew
up with his childhood friend Chester and Chester’s sister, Elena. In
typical RPG fashion, monsters have been encroaching on the usually
peaceful locale, a disturbance exacerbated by the rash actions of the
corrupt Count McGuire. The game involves a tight-knit group of
characters, mostly townsfolk and the ruling class, and centers around
Redmont. As the silent protagonist Adol, players must unravel a dark
plot that has caused Chester to serve the sinister Count, who has been
inflicting hardship on the people of Felghana.
Gameplay consists of fighting enemies in dungeons and confronting much
tougher bosses, using a blend of physical attacks and magic. It’s easy
to relax and enter the flow of combat while you’re exploring, but bigger
battles require your full attention. The game features three basic
modes, and the intensity of the Normal setting should clue players in
that the game offers merciless challenge, testing a player’s endurance
and skill as they fight keepers of treasure with obscene amounts of HP.
The default mode of Easy provides considerable difficulty without
mopping the dungeon floor with the player.